Spirit Naga

The spirit Naga is a Large monstrosity (SRD 5.1) or fiend (SRD 5.2.1) of challenge rating 8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Spirit Naga

Size and type
Large monstrosity
Challenge
8 (3,900 XP)
Armour class
15
Hit points
75 (10d10+20)
Speed
40 ft
Saving throws
Dex +6, Con +5, Wis +5, Cha +6
Damage immunities
poison
Condition immunities
charmed, poisoned
Senses
darkvision 60 ft, passive perception 12
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

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SRD 5.2.1 (2024)

Spirit Naga

Size and type
Large fiend
Challenge
8 (3,900 XP)
Armour class
17
Hit points
135 (18d10+36)
Speed
40 ft
Saving throws
Dex +6, Con +5, Wis +5, Cha +6
Damage immunities
poison
Condition immunities
charmed, poisoned
Senses
darkvision 60 ft, passive perception 12
STR18+4
DEX17+3
CON14+2
INT16+3
WIS15+2
CHA16+3

Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Actions

Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

Page 329.

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