Spirit Naga
The spirit Naga is a Large monstrosity (SRD 5.1) or fiend (SRD 5.2.1) of challenge rating 8 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Spirit Naga
- Size and type
- Large monstrosity
- Challenge
- 8 (3,900 XP)
- Armour class
- 15
- Hit points
- 75 (10d10+20)
- Speed
- 40 ft
- Saving throws
- Dex +6, Con +5, Wis +5, Cha +6
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft, passive perception 12
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
- Cantrips (at will): mage hand, minor illusion, ray of frost
- 1st level (4 slots): charm person, detect magic, sleep
- 2nd level (3 slots): detect thoughts, hold person
- 3rd level (3 slots): lightning bolt, water breathing
- 4th level (3 slots): blight, dimension door
- 5th level (2 slots): dominate person
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.
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SRD 5.2.1 (2024)
Spirit Naga
- Size and type
- Large fiend
- Challenge
- 8 (3,900 XP)
- Armour class
- 17
- Hit points
- 135 (18d10+36)
- Speed
- 40 ft
- Saving throws
- Dex +6, Con +5, Wis +5, Cha +6
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft, passive perception 12
Fiendish Restoration. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack. The naga makes three attacks, using Bite or Necrotic Ray in any combination.
Bite. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.
Necrotic Ray. Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):
- At Will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing
- 2/Day Each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)
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