Hydra

The hydra is a Huge monstrosity of challenge rating 8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Hydra

Size and type
Huge monstrosity
Challenge
8 (3,900 XP)
Armour class
15
Hit points
172 (15d12+75)
Speed
30 ft, swim 30 ft
Skills
Perception +6
Senses
darkvision 60 ft, passive perception 16
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Wakeful. While the hydra sleeps, at least one of its heads is awake.

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Page 323.

SRD 5.2.1 (2024)

Hydra

Size and type
Huge monstrosity
Challenge
8 (3,900 XP)
Armour class
15
Hit points
184 (16d12+80)
Speed
40 ft, swim 40 ft
Skills
Perception +6
Condition immunities
blinded, charmed, deafened, frightened, stunned, unconscious
Senses
darkvision 60 ft, passive perception 16
STR20+5
DEX12+1
CON20+5
INT2-4
WIS10+0
CHA7-2

Hold Breath. The hydra can hold its breath for 1 hour.

Multiple Heads. The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads. For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack. The hydra makes as many Bite attacks as it has heads.

Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 10 (1d10 + 5) Piercing damage.

Page 300.

Fight a hydra in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a hydra in Kith Moot