Guardian Naga
The guardian Naga is a Large monstrosity (SRD 5.1) or celestial (SRD 5.2.1) of challenge rating 10 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Guardian Naga
- Size and type
- Large monstrosity
- Challenge
- 10 (5,900 XP)
- Armour class
- 18
- Hit points
- 127 (15d10+45)
- Speed
- 40 ft
- Saving throws
- Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft, passive perception 14
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
- Cantrips (at will): mending, sacred flame, thaumaturgy
- 1st level (4 slots): command, cure wounds, shield of faith
- 2nd level (3 slots): calm emotions, hold person
- 3rd level (3 slots): bestow curse, clairvoyance
- 4th level (3 slots): banishment, freedom of movement
- 5th level (2 slots): flame strike, geas
- 6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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SRD 5.2.1 (2024)
Guardian Naga
- Size and type
- Large celestial
- Challenge
- 10 (5,900 XP)
- Armour class
- 18
- Hit points
- 136 (16d10+48)
- Speed
- 40 ft, swim 40 ft, climb 40 ft
- Saving throws
- Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Skills
- Arcana +11, History +11, Religion +11
- Damage immunities
- poison
- Condition immunities
- charmed, paralyzed, poisoned, restrained
- Senses
- darkvision 60 ft, passive perception 14
Celestial Restoration. If the naga dies, it returns to life in 1d6 days and regains all its Hit Points unless Dispel Evil and Good is cast on its remains.
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Poisonous Spittle.
Bite. Melee Attack Roll: +8, reach 10 ft. Hit: 17 (2d12 + 4) Piercing damage plus 22 (4d10) Poison damage.
Poisonous Spittle. Constitution Saving Throw: DC 16, one creature the naga can see within 60 feet. Failure: 31 (7d8) Poison damage, and the target has the Blinded condition until the start of the naga’s next turn. Success: Half damage only.
Spellcasting. The naga casts one of the following spells, requiring no Somatic or Material components and using Wisdom as the spellcasting ability (spell save DC 16):
- At Will: Thaumaturgy
- 1/Day Each: Clairvoyance, Cure Wounds (level 6 version), Flame Strike (level 6 version), Geas, True Seeing
Page 296.
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