Young Gold Dragon
The young Gold Dragon is a Large dragon of challenge rating 10 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Young Gold Dragon
- Size and type
- Large dragon
- Challenge
- 10 (5,900 XP)
- Armour class
- 18
- Hit points
- 178 (17d10+85)
- Speed
- 40 ft, fly 80 ft, swim 40 ft
- Saving throws
- Dex +6, Con +9, Wis +5, Cha +9
- Skills
- Insight +5, Perception +9, Persuasion +9, Stealth +6
- Damage immunities
- fire
- Senses
- blindsight 30 ft, darkvision 120 ft, passive perception 19
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Page 300.
SRD 5.2.1 (2024)
Young Gold Dragon
- Size and type
- Large dragon
- Challenge
- 10 (5,900 XP)
- Armour class
- 18
- Hit points
- 178 (17d10+85)
- Speed
- 40 ft, fly 80 ft, swim 40 ft
- Saving throws
- Dex +6, Wis +5
- Skills
- Insight +5, Perception +9, Persuasion +9, Stealth +6
- Damage immunities
- fire
- Senses
- blindsight 30 ft, darkvision 120 ft, passive perception 19
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Page 291.
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