Young Gold Dragon

The young Gold Dragon is a Large dragon of challenge rating 10 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Young Gold Dragon

Size and type
Large dragon
Challenge
10 (5,900 XP)
Armour class
18
Hit points
178 (17d10+85)
Speed
40 ft, fly 80 ft, swim 40 ft
Saving throws
Dex +6, Con +9, Wis +5, Cha +9
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage immunities
fire
Senses
blindsight 30 ft, darkvision 120 ft, passive perception 19
STR23+6
DEX14+2
CON21+5
INT16+3
WIS13+1
CHA20+5

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.

Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Page 300.

SRD 5.2.1 (2024)

Young Gold Dragon

Size and type
Large dragon
Challenge
10 (5,900 XP)
Armour class
18
Hit points
178 (17d10+85)
Speed
40 ft, fly 80 ft, swim 40 ft
Saving throws
Dex +6, Wis +5
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage immunities
fire
Senses
blindsight 30 ft, darkvision 120 ft, passive perception 19
STR23+6
DEX14+2
CON21+5
INT16+3
WIS13+1
CHA20+5

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Page 291.

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