Stone Golem
The stone Golem is a Large construct of challenge rating 10 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Stone Golem
- Size and type
- Large construct
- Challenge
- 10 (5,900 XP)
- Armour class
- 17
- Hit points
- 178 (17d10+85)
- Speed
- 30 ft
- Damage immunities
- poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Slow (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Page 317.
SRD 5.2.1 (2024)
Stone Golem
- Size and type
- Large construct
- Challenge
- 10 (5,900 XP)
- Armour class
- 18
- Hit points
- 220 (21d10+105)
- Speed
- 30 ft
- Damage immunities
- poison, psychic
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Page 330.
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