Deva
The deva is a Medium celestial of challenge rating 10 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Deva
- Size and type
- Medium celestial
- Challenge
- 10 (5,900 XP)
- Armour class
- 17
- Hit points
- 136 (16d8+64)
- Speed
- 30 ft, fly 90 ft
- Saving throws
- Wis +9, Cha +9
- Skills
- Insight +9, Perception +9
- Resistances
- radiant, bludgeoning, piercing and slashing from nonmagical attacks
- Condition immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 120 ft, passive perception 19
Angelic Weapons. The deva’s weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
Innate Spellcasting. The deva’s spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:
- At will: detect evil and good
- 1/day each: commune, raise dead
Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva’s choice).
In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Page 261.
SRD 5.2.1 (2024)
Deva
- Size and type
- Medium celestial
- Challenge
- 10 (5,900 XP)
- Armour class
- 17
- Hit points
- 229 (27d8+108)
- Speed
- 30 ft, fly 90 ft
- Saving throws
- Wis +9, Cha +9
- Skills
- Insight +9, Perception +9
- Resistances
- radiant
- Condition immunities
- charmed, exhaustion, frightened
- Senses
- darkvision 120 ft, passive perception 19
Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The deva makes two Holy Mace attacks.
Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
- At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
- 1/Day Each: Commune, Raise Dead
Bonus Actions
Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Page 279.
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