Detect Evil and Good
Detect Evil and Good is a 1st-level divination spell that clerics and paladins can learn.
SRD 5.1 (2014)
Detect Evil and Good
- Level
- 1
- School
- divination
- Casting
- an action
- Range
- self
- Components
- V, S
- Lasts
- 10 minutes
- Concentration
- yes
- Classes
- Cleric, Paladin
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
SRD 5.2.1 (2024)
Detect Evil and Good
- Level
- 1
- School
- divination
- Casting
- an action
- Range
- self
- Components
- V, S
- Lasts
- 10 minutes
- Concentration
- yes
- Classes
- Cleric, Paladin
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the Hallow spell is active there and, if so, where.
The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
Cast Detect Evil and Good in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.