Hunter's Mark

Hunter's Mark is a 1st-level divination spell that rangers can learn.

SRD 5.1 (2014)

Hunter's Mark

Level
1
School
divination
Casting
a bonus action
Range
90 feet
Components
V
Targets
one creature
Extra damage
1d6 on each hit
Lasts
1 hour
Concentration
yes
Classes
Ranger

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

SRD 5.2.1 (2024)

Hunter's Mark

Level
1
School
divination
Casting
a bonus action
Range
90 feet
Components
V
Targets
one creature
Extra damage
1d6 on each hit
Lasts
1 hour
Concentration
yes
Classes
Ranger

You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.

If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.

Using a Higher-Level Spell Slot. Your Concentration can last longer with a spell slot of level 3–4 (up to 8 hours) or 5+ (up to 24 hours).

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