Planetar

The planetar is a Large celestial of challenge rating 16 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Planetar

Size and type
Large celestial
Challenge
16 (15,000 XP)
Armour class
19
Hit points
200 (16d10+112)
Speed
40 ft, fly 120 ft
Saving throws
Con +12, Wis +11, Cha +12
Skills
Perception +11
Resistances
radiant, bludgeoning, piercing and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft, passive perception 21
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness. The planetar knows if it hears a lie.

Innate Spellcasting. The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

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SRD 5.2.1 (2024)

Planetar

Size and type
Large celestial
Challenge
16 (15,000 XP)
Armour class
19
Hit points
262 (21d10+147)
Speed
40 ft, fly 120 ft
Saving throws
Str +12, Con +12, Wis +11, Cha +12
Skills
Perception +11
Resistances
radiant
Condition immunities
charmed, exhaustion, frightened
Senses
truesight 120 ft, passive perception 21
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

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