Planetar
The planetar is a Large celestial of challenge rating 16 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Planetar
- Size and type
- Large celestial
- Challenge
- 16 (15,000 XP)
- Armour class
- 19
- Hit points
- 200 (16d10+112)
- Speed
- 40 ft, fly 120 ft
- Saving throws
- Con +12, Wis +11, Cha +12
- Skills
- Perception +11
- Resistances
- radiant, bludgeoning, piercing and slashing from nonmagical attacks
- Condition immunities
- charmed, exhaustion, frightened
- Senses
- truesight 120 ft, passive perception 21
Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
- At will: detect evil and good, invisibility (self only)
- 3/day each: blade barrier, dispel evil and good, flame strike, raise dead
- 1/day each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Page 262.
SRD 5.2.1 (2024)
Planetar
- Size and type
- Large celestial
- Challenge
- 16 (15,000 XP)
- Armour class
- 19
- Hit points
- 262 (21d10+147)
- Speed
- 40 ft, fly 120 ft
- Saving throws
- Str +12, Con +12, Wis +11, Cha +12
- Skills
- Perception +11
- Resistances
- radiant
- Condition immunities
- charmed, exhaustion, frightened
- Senses
- truesight 120 ft, passive perception 21
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.
Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.
Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.
Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.
Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
- At Will: Detect Evil and Good
- 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Page 315.
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