Insect Plague

Insect Plague is a 5th-level conjuration spell that clerics, druids and sorcerers can learn.

SRD 5.1 (2014)

Insect Plague

Level
5
School
conjuration
Casting
an action
Range
300 feet
Components
V, S, M (a few grains of sugar, some kernels of grain, and a smear of fat)
Area
a 20-foot-radius sphere
Damage
4d10 piercing, a Constitution save for half
Lasts
10 minutes
Concentration
yes
Cast higher
1d10 more for every level above 5
Classes
Cleric, Druid, Sorcerer

Swarming, biting locusts fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners. The sphere remains for the duration, and its area is lightly obscured. The sphere’s area is difficult terrain.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d10 piercing damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d10 for each slot level above 5th.

SRD 5.2.1 (2024)

Insect Plague

Level
5
School
conjuration
Casting
an action
Range
300 feet
Components
V, S, M (a locust)
Area
a 20-foot-radius sphere
Damage
4d10 piercing, a Constitution save for half
Lasts
10 minutes
Concentration
yes
Cast higher
1d10 more for every level above 5
Classes
Cleric, Druid, Sorcerer

Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.

When the swarm appears, each creature in it makes a Constitution saving throw, taking 4d10 Piercing damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 5.

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