Iron Golem
The iron Golem is a Large construct of challenge rating 16 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Iron Golem
- Size and type
- Large construct
- Challenge
- 16 (15,000 XP)
- Armour class
- 20
- Hit points
- 210 (20d10+100)
- Speed
- 30 ft
- Damage immunities
- fire, poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks that aren't adamantine
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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SRD 5.2.1 (2024)
Iron Golem
- Size and type
- Large construct
- Challenge
- 16 (15,000 XP)
- Armour class
- 20
- Hit points
- 252 (24d10+120)
- Speed
- 30 ft
- Damage immunities
- fire, poison, psychic
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses
- darkvision 120 ft, passive perception 10
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
Page 302.
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