Commune
Commune is a 5th-level divination spell that clerics can learn.
SRD 5.1 (2014)
Commune
- Level
- 5
- School
- divination
- Casting
- 1 minute
- Range
- self
- Components
- V, S, M (incense and a vial of holy or unholy water)
- Lasts
- 1 minute
- Classes
- Cleric
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
SRD 5.2.1 (2024)
Commune
- Level
- 5
- School
- divination
- Casting
- 1 minute
- Range
- self
- Components
- V, S, M (incense)
- Lasts
- 1 minute
- Classes
- Cleric
You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren’t necessarily omniscient, so you might receive “unclear” as an answer if a question pertains to information that lies beyond the deity’s knowledge. In a case where a one-word answer could be misleading or contrary to the deity’s interests, the GM might offer a short phrase as an answer instead.
If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.
Cast Commune in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.