Commune with Nature

Commune with Nature is a 5th-level divination spell that druids and rangers can learn.

SRD 5.1 (2014)

Commune with Nature

Level
5
School
divination
Casting
1 minute
Range
self
Components
V, S
Classes
Druid, Ranger

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

  • terrain and bodies of water
  • prevalent plants, minerals, animals, or peoples
  • powerful celestials, fey, fiends, elementals, or undead
  • influence from other planes of existence
  • buildings For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.

SRD 5.2.1 (2024)

Commune with Nature

Level
5
School
divination
Casting
1 minute
Range
self
Components
V, S
Classes
Druid, Ranger

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t function where nature has been replaced by construction, such as in castles and settlements.

Choose three of the following facts; you learn those facts as they pertain to the spell’s area:

  • Locations of settlements
  • Locations of portals to other planes of existence
  • Location of one Challenge Rating 10+ creature (GM’s choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead
  • The most prevalent kind of plant, mineral, or Beast (you choose which to learn)
  • Locations of bodies of water For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

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