Hezrou

The hezrou is a Large fiend of challenge rating 8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Hezrou

Size and type
Large fiend
Challenge
8 (3,900 XP)
Armour class
16
Hit points
136 (13d10+65)
Speed
30 ft
Saving throws
Str +7, Con +8, Wis +4
Resistances
cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 120 ft, passive perception 11
STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

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SRD 5.2.1 (2024)

Hezrou

Size and type
Large fiend
Challenge
8 (3,900 XP)
Armour class
18
Hit points
157 (15d10+75)
Speed
30 ft
Saving throws
Str +7, Con +8, Wis +4
Resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 120 ft, passive perception 11
STR19+4
DEX17+3
CON20+5
INT5-3
WIS12+1
CHA13+1

Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.

Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

Multiattack. The hezrou makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.

Bonus Actions

Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.

Page 298.

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