Hezrou
The hezrou is a Large fiend of challenge rating 8 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Hezrou
- Size and type
- Large fiend
- Challenge
- 8 (3,900 XP)
- Armour class
- 16
- Hit points
- 136 (13d10+65)
- Speed
- 30 ft
- Saving throws
- Str +7, Con +8, Wis +4
- Resistances
- cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft, passive perception 11
Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou’s stench for 24 hours.
Actions
Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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SRD 5.2.1 (2024)
Hezrou
- Size and type
- Large fiend
- Challenge
- 8 (3,900 XP)
- Armour class
- 18
- Hit points
- 157 (15d10+75)
- Speed
- 30 ft
- Saving throws
- Str +7, Con +8, Wis +4
- Resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft, passive perception 11
Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.
Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.
Actions
Multiattack. The hezrou makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.
Bonus Actions
Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.
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