Vrock
The vrock is a Large fiend of challenge rating 6 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Vrock
- Size and type
- Large fiend
- Challenge
- 6 (2,300 XP)
- Armour class
- 15
- Hit points
- 104 (11d10+44)
- Speed
- 40 ft, fly 60 ft
- Saving throws
- Dex +5, Wis +4, Cha +2
- Resistances
- cold, fire, lightning, bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft, passive perception 11
Magic Resistance. The vrock has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two attacks: one with its beak and one with its talons.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Spores (Recharge 6). A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it.
Stunning Screech (1/Day). The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn’t a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock’s next turn.
Page 273.
SRD 5.2.1 (2024)
Vrock
- Size and type
- Large fiend
- Challenge
- 6 (2,300 XP)
- Armour class
- 15
- Hit points
- 152 (16d10+64)
- Speed
- 40 ft, fly 60 ft
- Saving throws
- Dex +5, Wis +4, Cha +2
- Resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft, passive perception 11
Demonic Restoration. If the vrock dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The vrock has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The vrock makes two Shred attacks.
Shred. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage plus 10 (3d6) Poison damage.
Spores (Recharge 6). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. While Poisoned, the target takes 5 (1d10) Poison damage at the start of each of its turns. Emptying a flask of Holy Water on the target ends the effect early.
Stunning Screech (1/Day). Constitution Saving Throw: DC 15, each creature in a 20-foot Emanation originating from the vrock (demons succeed automatically). Failure: 10 (3d6) Thunder damage, and the target has the Stunned condition until the end of the vrock’s next turn.
Page 336.
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