Young Brass Dragon

The young Brass Dragon is a Large dragon of challenge rating 6 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Young Brass Dragon

Size and type
Large dragon
Challenge
6 (2,300 XP)
Armour class
17
Hit points
110 (13d10+39)
Speed
40 ft, fly 80 ft, burrow 20 ft
Saving throws
Dex +3, Con +6, Wis +3, Cha +5
Skills
Perception +6, Persuasion +5, Stealth +3
Damage immunities
fire
Senses
blindsight 30 ft, darkvision 120 ft, passive perception 16
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Page 292.

SRD 5.2.1 (2024)

Young Brass Dragon

Size and type
Large dragon
Challenge
6 (2,300 XP)
Armour class
17
Hit points
110 (13d10+39)
Speed
40 ft, fly 80 ft, burrow 20 ft
Saving throws
Dex +3, Wis +3
Skills
Perception +6, Persuasion +5, Stealth +3
Damage immunities
fire
Senses
blindsight 30 ft, darkvision 120 ft, passive perception 16
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Page 268.

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