Invisible Stalker
The invisible Stalker is a Medium (SRD 5.1) or Large (SRD 5.2.1) elemental of challenge rating 6 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Invisible Stalker
- Size and type
- Medium elemental
- Challenge
- 6 (2,300 XP)
- Armour class
- 14
- Hit points
- 104 (16d8+32)
- Speed
- 50 ft, fly 50 ft
- Skills
- Perception +8, Stealth +10
- Resistances
- bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- poison
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft, passive perception 18
Invisibility. The stalker is invisible.
Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.
Actions
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Page 323.
SRD 5.2.1 (2024)
Invisible Stalker
- Size and type
- Large elemental
- Challenge
- 6 (2,300 XP)
- Armour class
- 14
- Hit points
- 97 (13d10+26)
- Speed
- 50 ft, fly 50 ft
- Skills
- Perception +8, Stealth +10
- Resistances
- bludgeoning, piercing, slashing
- Damage immunities
- poison
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft, passive perception 18
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
Page 301.
Fight an invisible stalker in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.