Invisible Stalker

The invisible Stalker is a Medium (SRD 5.1) or Large (SRD 5.2.1) elemental of challenge rating 6 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Invisible Stalker

Size and type
Medium elemental
Challenge
6 (2,300 XP)
Armour class
14
Hit points
104 (16d8+32)
Speed
50 ft, fly 50 ft
Skills
Perception +8, Stealth +10
Resistances
bludgeoning, piercing and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 18
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0

Invisibility. The stalker is invisible.

Faultless Tracker. The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner.

Actions

Multiattack. The stalker makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

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SRD 5.2.1 (2024)

Invisible Stalker

Size and type
Large elemental
Challenge
6 (2,300 XP)
Armour class
14
Hit points
97 (13d10+26)
Speed
50 ft, fly 50 ft
Skills
Perception +8, Stealth +10
Resistances
bludgeoning, piercing, slashing
Damage immunities
poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 18
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.

Page 301.

Fight an invisible stalker in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight an invisible stalker in Kith Moot