Salamander
The salamander is a Large elemental of challenge rating 5 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Salamander
- Size and type
- Large elemental
- Challenge
- 5 (1,800 XP)
- Armour class
- 15
- Hit points
- 90 (12d10+24)
- Speed
- 30 ft
- Vulnerabilities
- cold
- Resistances
- bludgeoning, piercing and slashing from nonmagical attacks
- Damage immunities
- fire
- Senses
- darkvision 60 ft, passive perception 10
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.
Page 344.
SRD 5.2.1 (2024)
Salamander
- Size and type
- Large elemental
- Challenge
- 5 (1,800 XP)
- Armour class
- 15
- Hit points
- 90 (12d10+24)
- Speed
- 30 ft, climb 30 ft
- Vulnerabilities
- cold
- Damage immunities
- fire
- Senses
- darkvision 60 ft, passive perception 10
Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.
Actions
Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.
Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.
Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.
Page 321.
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