Ice Mephit

The ice Mephit is a Small elemental of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Ice Mephit

Size and type
Small elemental
Challenge
1/2 (100 XP)
Armour class
11
Hit points
21 (6d6)
Speed
30 ft, fly 30 ft
Skills
Perception +2, Stealth +3
Vulnerabilities
bludgeoning, fire
Damage immunities
cold, poison
Condition immunities
poisoned
Senses
darkvision 60 ft, passive perception 12
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Page 331.

SRD 5.2.1 (2024)

Ice Mephit

Size and type
Small elemental
Challenge
1/2 (100 XP)
Armour class
11
Hit points
21 (6d6)
Speed
30 ft, fly 30 ft
Skills
Perception +2, Stealth +3
Vulnerabilities
fire
Damage immunities
cold, poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft, passive perception 12
STR7-2
DEX13+1
CON10+0
INT9-1
WIS11+0
CHA12+1

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.

Page 307.

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Fight an ice mephit in Kith Moot