Fire Elemental

The fire Elemental is a Large elemental of challenge rating 5 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Fire Elemental

Size and type
Large elemental
Challenge
5 (1,800 XP)
Armour class
13
Hit points
102 (12d10+36)
Speed
50 ft
Resistances
bludgeoning, piercing and slashing from nonmagical attacks
Damage immunities
fire, poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 10
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-- foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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SRD 5.2.1 (2024)

Fire Elemental

Size and type
Large elemental
Challenge
5 (1,800 XP)
Armour class
13
Hit points
93 (11d10+33)
Speed
50 ft
Resistances
bludgeoning, piercing, slashing
Damage immunities
fire, poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft, passive perception 10
STR10+0
DEX17+3
CON16+3
INT6-2
WIS10+0
CHA7-2

Fire Aura. At the end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature’s space and stop there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Multiattack. The elemental makes two Burn attacks.

Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Page 284.

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Fight a fire elemental in Kith Moot