Steam Mephit
The steam Mephit is a Small elemental of challenge rating 1/4 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Steam Mephit
- Size and type
- Small elemental
- Challenge
- 1/4 (50 XP)
- Armour class
- 10
- Hit points
- 21 (6d6)
- Speed
- 30 ft, fly 30 ft
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft, passive perception 10
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Page 332.
SRD 5.2.1 (2024)
Steam Mephit
- Size and type
- Small elemental
- Challenge
- 1/4 (50 XP)
- Armour class
- 10
- Hit points
- 17 (5d6)
- Speed
- 30 ft, fly 30 ft
- Skills
- Stealth +2
- Damage immunities
- fire, poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft, passive perception 10
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Page 307.
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