Steam Mephit

The steam Mephit is a Small elemental of challenge rating 1/4 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Steam Mephit

Size and type
Small elemental
Challenge
1/4 (50 XP)
Armour class
10
Hit points
21 (6d6)
Speed
30 ft, fly 30 ft
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 60 ft, passive perception 10
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15-- foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Page 332.

SRD 5.2.1 (2024)

Steam Mephit

Size and type
Small elemental
Challenge
1/4 (50 XP)
Armour class
10
Hit points
17 (5d6)
Speed
30 ft, fly 30 ft
Skills
Stealth +2
Damage immunities
fire, poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft, passive perception 10
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Page 307.

Fight a steam mephit in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a steam mephit in Kith Moot