Bone Devil

The bone Devil is a Large fiend of challenge rating 9 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Bone Devil

Size and type
Large fiend
Challenge
9 (5,000 XP)
Armour class
19
Hit points
142 (15d10+60)
Speed
40 ft, fly 40 ft
Saving throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Resistances
cold, bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 120 ft, passive perception 12
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3

Devil’s Sight. Magical darkness doesn’t impede the devil’s darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Page 275.

SRD 5.2.1 (2024)

Bone Devil

Size and type
Large fiend
Challenge
9 (5,000 XP)
Armour class
16
Hit points
161 (17d10+68)
Speed
40 ft, fly 40 ft
Saving throws
Str +8, Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Resistances
cold
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 120 ft, passive perception 12
STR18+4
DEX16+3
CON18+4
INT13+1
WIS14+2
CHA16+3

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.

Claw. Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8 + 4) Slashing damage.

Infernal Sting. Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil’s next turn. While Poisoned, the target can’t regain Hit Points.

Page 267.

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