Rakshasa

The rakshasa is a Medium fiend of challenge rating 13 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Rakshasa

Size and type
Medium fiend
Challenge
13 (10,000 XP)
Armour class
16
Hit points
110 (13d8+52)
Speed
40 ft
Skills
Deception +10, Insight +8
Vulnerabilities
piercing from magic weapons wielded by good creatures
Damage immunities
bludgeoning, piercing and slashing from nonmagical attacks
Senses
darkvision 60 ft, passive perception 13
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:

Actions

Multiattack. The rakshasa makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

Page 341.

SRD 5.2.1 (2024)

Rakshasa

Size and type
Medium fiend
Challenge
13 (10,000 XP)
Armour class
17
Hit points
221 (26d8+104)
Speed
40 ft
Skills
Deception +10, Insight +8, Perception +8
Vulnerabilities
piercing from weapons wielded by creatures under a Bless spell
Condition immunities
charmed, frightened
Senses
truesight 60 ft, passive perception 18
STR14+2
DEX17+3
CON18+4
INT13+1
WIS16+3
CHA20+5

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Actions

Multiattack. The rakshasa makes three Cursed Touch attacks.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Baleful Command (Recharge 5–6). Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa’s next turn.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

Page 317.

Fight a rakshasa in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a rakshasa in Kith Moot