Storm Giant
The storm Giant is a Huge giant of challenge rating 13 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Storm Giant
- Size and type
- Huge giant
- Challenge
- 13 (10,000 XP)
- Armour class
- 16
- Hit points
- 230 (20d12+100)
- Speed
- 50 ft, swim 50 ft
- Saving throws
- Str +14, Con +10, Wis +9, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +9
- Resistances
- cold
- Damage immunities
- lightning, thunder
- Senses
- passive perception 19
Amphibious. The giant can breathe air and water.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
- At will: detect magic, feather fall, levitate, light
- 3/day each: control weather, water breathing
Actions
Multiattack. The giant makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Page 313.
SRD 5.2.1 (2024)
Storm Giant
- Size and type
- Huge giant
- Challenge
- 13 (10,000 XP)
- Armour class
- 16
- Hit points
- 230 (20d12+100)
- Speed
- 50 ft, fly 25 ft, swim 50 ft
- Saving throws
- Str +14, Con +10, Wis +10, Cha +9
- Skills
- Arcana +8, Athletics +14, History +8, Perception +10
- Resistances
- cold
- Damage immunities
- lightning, thunder
- Senses
- darkvision 120 ft, truesight 30 ft, passive perception 20
Amphibious. The giant can breathe air and water.
Actions
Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.
Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
- At Will: Detect Magic, Light
- 1/Day: Control Weather
Page 330.
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