Storm Giant

The storm Giant is a Huge giant of challenge rating 13 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Storm Giant

Size and type
Huge giant
Challenge
13 (10,000 XP)
Armour class
16
Hit points
230 (20d12+100)
Speed
50 ft, swim 50 ft
Saving throws
Str +14, Con +10, Wis +9, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Resistances
cold
Damage immunities
lightning, thunder
Senses
passive perception 19
STR29+9
DEX14+2
CON20+5
INT16+3
WIS18+4
CHA18+4

Amphibious. The giant can breathe air and water.

Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

Actions

Multiattack. The giant makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

Rock. Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

Lightning Strike (Recharge 5–6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

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SRD 5.2.1 (2024)

Storm Giant

Size and type
Huge giant
Challenge
13 (10,000 XP)
Armour class
16
Hit points
230 (20d12+100)
Speed
50 ft, fly 25 ft, swim 50 ft
Saving throws
Str +14, Con +10, Wis +10, Cha +9
Skills
Arcana +8, Athletics +14, History +8, Perception +10
Resistances
cold
Damage immunities
lightning, thunder
Senses
darkvision 120 ft, truesight 30 ft, passive perception 20
STR29+9
DEX14+2
CON20+5
INT16+3
WIS20+5
CHA18+4

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):

Page 330.

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