Erinyes
The erinyes is a Medium fiend of challenge rating 12 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Erinyes
- Size and type
- Medium fiend
- Challenge
- 12 (8,400 XP)
- Armour class
- 18
- Hit points
- 153 (18d8+72)
- Speed
- 30 ft, fly 60 ft
- Saving throws
- Dex +7, Con +8, Wis +6, Cha +8
- Resistances
- cold, bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- truesight 120 ft, passive perception 12
Hellish Weapons. The erinyes’s weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).
Magic Resistance. The erinyes has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The erinyes makes three attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.
Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.
Reactions
Parry. The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.
Page 276.
SRD 5.2.1 (2024)
Erinyes
- Size and type
- Medium fiend
- Challenge
- 12 (8,400 XP)
- Armour class
- 18
- Hit points
- 178 (21d8+84)
- Speed
- 30 ft, fly 60 ft
- Saving throws
- Dex +7, Con +8, Cha +8
- Skills
- Perception +6, Persuasion +8
- Resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- truesight 120 ft, passive perception 16
Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.
Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions
Multiattack. The erinyes makes three Withering Sword attacks and can use Entangling Rope.
Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.
Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.
Reactions
Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
Page 283.
Fight an erinyes in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.