Archmage

The archmage is a Medium humanoid of challenge rating 12 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Archmage

Size and type
Medium humanoid
Challenge
12 (8,400 XP)
Armour class
15
Hit points
99 (18d8+18)
Speed
30 ft
Saving throws
Int +9, Wis +6
Skills
Arcana +13, History +13
Resistances
bludgeoning, piercing and slashing from nonmagical attacks
Senses
passive perception 12
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.

An archmage typically has one or more apprentice mages, and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.

Page 395.

SRD 5.2.1 (2024)

Archmage

Size and type
Medium humanoid
Challenge
12 (8,000 XP)
Armour class
17
Hit points
170 (31d8+31)
Speed
30 ft
Saving throws
Int +9, Wis +6
Skills
Arcana +13, History +9, Perception +6
Damage immunities
psychic
Condition immunities
charmed
Senses
passive perception 16
STR10+0
DEX14+2
CON12+1
INT20+5
WIS15+2
CHA16+3

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Page 305.

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