Cone of Cold
Cone of Cold is a 5th-level evocation spell.
SRD 5.1 (2014)
Cone of Cold
- Level
- 5
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S, M (a small crystal or glass cone)
- Area
- a 60-foot cone
- Damage
- 8d8 cold, a Constitution save for half
- Cast higher
- 1d8 more for every level above 5
- Classes
- Sorcerer, Wizard
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
SRD 5.2.1 (2024)
Cone of Cold
- Level
- 5
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S, M (a small crystal or glass cone)
- Area
- a 60-foot cone
- Damage
- 8d8 cold, a Constitution save for half
- Cast higher
- 1d8 more for every level above 5
- Classes
- Druid, Sorcerer, Wizard
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
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