Merrow
The merrow is a Large monstrosity of challenge rating 2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Merrow
- Size and type
- Large monstrosity
- Challenge
- 2 (450 XP)
- Armour class
- 13
- Hit points
- 45 (6d10+12)
- Speed
- 10 ft, swim 40 ft
- Senses
- darkvision 60 ft, passive perception 10
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Page 332.
SRD 5.2.1 (2024)
Merrow
- Size and type
- Large monstrosity
- Challenge
- 2 (450 XP)
- Armour class
- 13
- Hit points
- 45 (6d10+12)
- Speed
- 10 ft, swim 40 ft
- Senses
- darkvision 60 ft, passive perception 10
Amphibious. The merrow can breathe air and water.
Actions
Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.
Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
Page 308.
Fight a merrow in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.