Merrow

The merrow is a Large monstrosity of challenge rating 2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Merrow

Size and type
Large monstrosity
Challenge
2 (450 XP)
Armour class
13
Hit points
45 (6d10+12)
Speed
10 ft, swim 40 ft
Senses
darkvision 60 ft, passive perception 10
STR18+4
DEX10+0
CON15+2
INT8-1
WIS10+0
CHA9-1

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Page 332.

SRD 5.2.1 (2024)

Merrow

Size and type
Large monstrosity
Challenge
2 (450 XP)
Armour class
13
Hit points
45 (6d10+12)
Speed
10 ft, swim 40 ft
Senses
darkvision 60 ft, passive perception 10
STR18+4
DEX15+2
CON15+2
INT8-1
WIS10+0
CHA9-1

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow’s next turn.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Harpoon. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Page 308.

Fight a merrow in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a merrow in Kith Moot