Homunculus
The homunculus is a Tiny construct of challenge rating 0 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Homunculus
- Size and type
- Tiny construct
- Challenge
- 0 (10 XP)
- Armour class
- 13
- Hit points
- 5 (2d4)
- Speed
- 20 ft, fly 40 ft
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft, passive perception 10
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Page 322.
SRD 5.2.1 (2024)
Homunculus
- Size and type
- Tiny construct
- Challenge
- 0 (10 XP)
- Armour class
- 13
- Hit points
- 4 (1d4+2)
- Speed
- 20 ft, fly 40 ft
- Saving throws
- Wis +2, Cha +0
- Damage immunities
- poison
- Condition immunities
- charmed, poisoned
- Senses
- darkvision 60 ft, passive perception 10
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.
Page 299.
Fight a homunculus in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.