Cylinder

Cylinder is a rule tagged Area of Effect in the SRD 5.2.1 rules glossary. This rule is only in SRD 5.2.1 (2024).

Kith Moot has no battle grid: it plays areas of effect by distance, not by squares.

SRD 5.2.1 (2024)

Cylinder

Area of Effect

A Cylinder is an area of effect that extends in straight lines from a point of origin located at the center of the circular top or bottom of the Cylinder. The effect that creates a Cylinder specifies the radius of the Cylinder’s base and the Cylinder’s height.

A Cylinder’s point of origin is included in the area of effect.

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