Rules glossary

The 155 terms of the SRD 5.2.1 rules glossary.

NameWhatEditions
Ability Check —SRD 5.2.1
Ability Score and Modifier —SRD 5.2.1
Action —SRD 5.2.1
Advantage —SRD 5.2.1
Adventure —SRD 5.2.1
Alignment —SRD 5.2.1
Ally —SRD 5.2.1
Area of Effect —SRD 5.2.1
Armor Class —SRD 5.2.1
Armor Training —SRD 5.2.1
Attack ActionSRD 5.2.1
Attack Roll —SRD 5.2.1
Attitude —SRD 5.2.1
Attunement —SRD 5.2.1
Blinded ConditionSRD 5.2.1
Blindsight —SRD 5.2.1
Bloodied —SRD 5.2.1
Bonus Action —SRD 5.2.1
Breaking Objects —SRD 5.2.1
Bright Light —SRD 5.2.1
Burning HazardSRD 5.2.1
Burrow Speed —SRD 5.2.1
Campaign —SRD 5.2.1
Cantrip —SRD 5.2.1
Carrying Capacity —SRD 5.2.1
Challenge Rating —SRD 5.2.1
Character Sheet —SRD 5.2.1
Charmed ConditionSRD 5.2.1
Climb Speed —SRD 5.2.1
Climbing —SRD 5.2.1
Concentration —SRD 5.2.1
Condition —SRD 5.2.1
Cone Area of EffectSRD 5.2.1
Cover —SRD 5.2.1
Crawling —SRD 5.2.1
Creature —SRD 5.2.1
Creature Type —SRD 5.2.1
Critical Hit —SRD 5.2.1
Cube Area of EffectSRD 5.2.1
Curses —SRD 5.2.1
Cylinder Area of EffectSRD 5.2.1
D20 Test —SRD 5.2.1
Damage —SRD 5.2.1
Damage Roll —SRD 5.2.1
Damage Threshold —SRD 5.2.1
Damage Types —SRD 5.2.1
Darkness —SRD 5.2.1
Darkvision —SRD 5.2.1
Dash ActionSRD 5.2.1
Dead —SRD 5.2.1
Deafened ConditionSRD 5.2.1
Death Saving Throw —SRD 5.2.1
Dehydration HazardSRD 5.2.1
Difficult Terrain —SRD 5.2.1
Difficulty Class —SRD 5.2.1
Dim Light —SRD 5.2.1
Disadvantage —SRD 5.2.1
Disengage ActionSRD 5.2.1
Dodge ActionSRD 5.2.1
Emanation Area of EffectSRD 5.2.1
Encounter —SRD 5.2.1
Enemy —SRD 5.2.1
Exhaustion ConditionSRD 5.2.1
Experience Points —SRD 5.2.1
Expertise —SRD 5.2.1
Falling HazardSRD 5.2.1
Fly Speed —SRD 5.2.1
Flying —SRD 5.2.1
Friendly AttitudeSRD 5.2.1
Frightened ConditionSRD 5.2.1
Grappled ConditionSRD 5.2.1
Grappling —SRD 5.2.1
Hazard —SRD 5.2.1
Healing —SRD 5.2.1
Heavily Obscured —SRD 5.2.1
Help ActionSRD 5.2.1
Heroic Inspiration —SRD 5.2.1
Hide ActionSRD 5.2.1
High Jump —SRD 5.2.1
Hit Point Dice —SRD 5.2.1
Hit Points —SRD 5.2.1
Hostile AttitudeSRD 5.2.1
Hover —SRD 5.2.1
Illusions —SRD 5.2.1
Immunity —SRD 5.2.1
Improvised Weapons —SRD 5.2.1
Incapacitated ConditionSRD 5.2.1
Indifferent AttitudeSRD 5.2.1
Influence ActionSRD 5.2.1
Initiative —SRD 5.2.1
Invisible ConditionSRD 5.2.1
Jumping —SRD 5.2.1
Knocking Out a Creature —SRD 5.2.1
Lightly Obscured —SRD 5.2.1
Line Area of EffectSRD 5.2.1
Long Jump —SRD 5.2.1
Long Rest —SRD 5.2.1
Magic ActionSRD 5.2.1
Magical Effect —SRD 5.2.1
Malnutrition HazardSRD 5.2.1
Monster —SRD 5.2.1
Nonplayer Character —SRD 5.2.1
Object —SRD 5.2.1
Occupied Space —SRD 5.2.1
Opportunity Attacks —SRD 5.2.1
Paralyzed ConditionSRD 5.2.1
Passive Perception —SRD 5.2.1
Per Day —SRD 5.2.1
Petrified ConditionSRD 5.2.1
Player Character —SRD 5.2.1
Poisoned ConditionSRD 5.2.1
Possession —SRD 5.2.1
Proficiency —SRD 5.2.1
Prone ConditionSRD 5.2.1
Reach —SRD 5.2.1
Reaction —SRD 5.2.1
Ready ActionSRD 5.2.1
Resistance —SRD 5.2.1
Restrained ConditionSRD 5.2.1
Ritual —SRD 5.2.1
Round Down —SRD 5.2.1
Save —SRD 5.2.1
Saving Throw —SRD 5.2.1
Search ActionSRD 5.2.1
Shape-Shifting —SRD 5.2.1
Short Rest —SRD 5.2.1
Simultaneous Effects —SRD 5.2.1
Size —SRD 5.2.1
Skill —SRD 5.2.1
Speed —SRD 5.2.1
Spell —SRD 5.2.1
Spell Attack —SRD 5.2.1
Spellcasting Focus —SRD 5.2.1
Sphere Area of EffectSRD 5.2.1
Stable —SRD 5.2.1
Stat Block —SRD 5.2.1
Study ActionSRD 5.2.1
Stunned ConditionSRD 5.2.1
Suffocation HazardSRD 5.2.1
Surprise —SRD 5.2.1
Swim Speed —SRD 5.2.1
Swimming —SRD 5.2.1
Target —SRD 5.2.1
Telepathy —SRD 5.2.1
Teleportation —SRD 5.2.1
Temporary Hit Points —SRD 5.2.1
Tremorsense —SRD 5.2.1
Truesight —SRD 5.2.1
Unarmed Strike —SRD 5.2.1
Unconscious ConditionSRD 5.2.1
Unoccupied Space —SRD 5.2.1
Utilize ActionSRD 5.2.1
Vulnerability —SRD 5.2.1
Weapon —SRD 5.2.1
Weapon Attack —SRD 5.2.1