Conjure Minor Elementals

Conjure Minor Elementals is a 4th-level conjuration spell that druids and wizards can learn.

SRD 5.1 (2014)

Conjure Minor Elementals

Level
4
School
conjuration
Casting
1 minute
Range
90 feet
Components
V, S
Lasts
1 hour
Concentration
yes
Classes
Druid, Wizard

You summon elementals that appear in unoccupied spaces that you can see within range. You choose one the following options for what appears:

  • One elemental of challenge rating 2 or lower
  • Two elementals of challenge rating 1 or lower
  • Four elementals of challenge rating 1/2 or lower
  • Eight elementals of challenge rating 1/4 or lower. An elemental summoned by this spell disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures’ statistics.

At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 6th-level slot and three times as many with an 8th-level slot.

SRD 5.2.1 (2024)

Conjure Minor Elementals

Level
4
School
conjuration
Casting
an action
Range
self
Components
V, S
Lasts
10 minutes
Concentration
yes
Classes
Druid, Wizard

You conjure spirits from the Elemental Planes that flit around you in a 15-foot Emanation for the duration. Until the spell ends, any attack you make deals an extra 2d8 damage when you hit a creature in the Emanation. This damage is Acid, Cold, Fire, or Lightning (your choice when you make the attack).

In addition, the ground in the Emanation is Difficult Terrain for your enemies.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

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