Disintegrate
Disintegrate is a 6th-level transmutation spell that sorcerers and wizards can learn.
SRD 5.1 (2014)
Disintegrate
- Level
- 6
- School
- transmutation
- Casting
- an action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and a pinch of dust)
- Targets
- one creature
- Damage
- 10d6+40 force, a Dexterity save
- Cast higher
- 3d6 more for every level above 6
- Classes
- Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.
A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.
A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot--- cube portion of it. A magic item is unaffected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
SRD 5.2.1 (2024)
Disintegrate
- Level
- 6
- School
- transmutation
- Casting
- an action
- Range
- 60 feet
- Components
- V, S, M (a lodestone and dust)
- Targets
- one creature
- Damage
- 10d6+40 force, a Dexterity save
- Cast higher
- 3d6 more for every level above 6
- Classes
- Sorcerer, Wizard
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a Higher-Level Spell Slot. The damage increases by 3d6 for each spell slot level above 6.
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