Feeblemind

Feeblemind is a 8th-level enchantment spell that bards, druids, warlocks and wizards can learn.

SRD 5.1 (2014)

Feeblemind

Level
8
School
enchantment
Casting
an action
Range
150 feet
Components
V, S, M (a handful of clay, crystal, glass, or mineral spheres)
Targets
one creature
Damage
4d6 psychic, a Intelligence save
Classes
Bard, Druid, Warlock, Wizard

You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.

On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.

The spell can also be ended by greater restoration, heal, or wish.

SRD 5.2.1 (2024)

Befuddlement

Level
8
School
enchantment
Casting
an action
Range
150 feet
Components
V, S, M (a key ring with no keys)
Targets
one creature
Damage
10d12 psychic, a Intelligence save for half
Classes
Bard, Druid, Warlock, Wizard

You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.

On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell.

On a successful save, the target takes half as much damage only.

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