Feeblemind
Feeblemind is a 8th-level enchantment spell that bards, druids, warlocks and wizards can learn.
SRD 5.1 (2014)
Feeblemind
- Level
- 8
- School
- enchantment
- Casting
- an action
- Range
- 150 feet
- Components
- V, S, M (a handful of clay, crystal, glass, or mineral spheres)
- Targets
- one creature
- Damage
- 4d6 psychic, a Intelligence save
- Classes
- Bard, Druid, Warlock, Wizard
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw.
On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.
At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.
The spell can also be ended by greater restoration, heal, or wish.
SRD 5.2.1 (2024)
Befuddlement
- Level
- 8
- School
- enchantment
- Casting
- an action
- Range
- 150 feet
- Components
- V, S, M (a key ring with no keys)
- Targets
- one creature
- Damage
- 10d12 psychic, a Intelligence save for half
- Classes
- Bard, Druid, Warlock, Wizard
You blast the mind of a creature that you can see within range. The target makes an Intelligence saving throw.
On a failed save, the target takes 10d12 Psychic damage and can’t cast spells or take the Magic action. At the end of every 30 days, the target repeats the save, ending the effect on a success. The effect can also be ended by the Greater Restoration, Heal, or Wish spell.
On a successful save, the target takes half as much damage only.
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