Incendiary Cloud
Incendiary Cloud is a 8th-level conjuration spell.
SRD 5.1 (2014)
Incendiary Cloud
- Level
- 8
- School
- conjuration
- Casting
- an action
- Range
- 150 feet
- Components
- V, S
- Area
- a 20-foot-radius sphere
- Damage
- 10d8 fire, a Dexterity save for half
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Sorcerer, Wizard
A swirling cloud of smoke shot through with white--- hot embers appears in a 20-foot-radius sphere centered on a point within range. The cloud spreads around corners and is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
When the cloud appears, each creature in it must make a Dexterity saving throw. A creature takes 10d8 fire damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell’s area for the first time on a turn or ends its turn there.
The cloud moves 10 feet directly away from you in a direction that you choose at the start of each of your turns.
SRD 5.2.1 (2024)
Incendiary Cloud
- Level
- 8
- School
- conjuration
- Casting
- an action
- Range
- 150 feet
- Components
- V, S
- Area
- a 20-foot-radius sphere
- Damage
- 10d8 fire, a Dexterity save for half
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Druid, Sorcerer, Wizard
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range. The cloud’s area is Heavily Obscured. It lasts for the duration or until a strong wind (like that created by Gust of Wind) disperses it.
When the cloud appears, each creature in it makes a Dexterity saving throw, taking 10d8 Fire damage on a failed save or half as much damage on a successful one. A creature must also make this save when the Sphere moves into its space and when it enters the Sphere or ends its turn there. A creature makes this save only once per turn.
The cloud moves 10 feet away from you in a direction you choose at the start of each of your turns.
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