Ray of Enfeeblement
Ray of Enfeeblement is a 2nd-level necromancy spell that warlocks and wizards can learn.
SRD 5.1 (2014)
Ray of Enfeeblement
- Level
- 2
- School
- necromancy
- Casting
- an action
- Range
- 60 feet
- Components
- V, S
- Targets
- one creature
- Attack
- a spell attack roll
- Condition
- enfeebled, a save at the end of each turn to end it
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Warlock, Wizard
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
SRD 5.2.1 (2024)
Ray of Enfeeblement
- Level
- 2
- School
- necromancy
- Casting
- an action
- Range
- 60 feet
- Components
- V, S
- Targets
- one creature
- Save
- a Constitution save
- Condition
- enfeebled, a save at the end of each turn to end it
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Warlock, Wizard
A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn.
On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.
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