Blindness Deafness

Blindness Deafness is a 2nd-level spell of necromancy (SRD 5.1) or transmutation (SRD 5.2.1) that bards, clerics, sorcerers and wizards can learn.

SRD 5.1 (2014)

Blindness Deafness

Level
2
School
necromancy
Casting
an action
Range
30 feet
Components
V
Targets
one creature, one more per level above this one
Save
a Constitution save
Condition
blinded, a save at the end of each turn to end it
Lasts
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

SRD 5.2.1 (2024)

Blindness Deafness

Level
2
School
transmutation
Casting
an action
Range
120 feet
Components
V
Targets
one creature, one more per level above this one
Save
a Constitution save
Condition
blinded, a save at the end of each turn to end it
Lasts
1 minute
Classes
Bard, Cleric, Sorcerer, Wizard

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 2.

Cast Blindness Deafness in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Cast Blindness Deafness in Kith Moot