Wall of Thorns

Wall of Thorns is a 6th-level conjuration spell that druids can learn.

SRD 5.1 (2014)

Wall of Thorns

Level
6
School
conjuration
Casting
an action
Range
120 feet
Components
V, S, M (a handful of thorns)
Area
a wall up to 60 feet long
Damage
7d8 piercing, a Dexterity save for half
Lasts
10 minutes
Concentration
yes
Cast higher
1d8 more for every level above 6
Classes
Druid

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

SRD 5.2.1 (2024)

Wall of Thorns

Level
6
School
conjuration
Casting
an action
Range
120 feet
Components
V, S, M (a handful of thorns)
Area
a wall up to 60 feet long
Damage
7d8 piercing, a Dexterity save for half
Lasts
10 minutes
Concentration
yes
Cast higher
1d8 more for every level above 6
Classes
Druid

You create a wall of tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature in its area makes a Dexterity saving throw, taking 7d8 Piercing damage on a failed save or half as much damage on a successful one.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters a space in the wall on a turn or ends its turn there, the creature makes a Dexterity saving throw, taking 7d8 Slashing damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot. Both types of damage increase by 1d8 for each spell slot level above 6.

Cast Wall of Thorns in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Cast Wall of Thorns in Kith Moot