Gray Ooze

The gray Ooze is a Medium ooze of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Gray Ooze

Size and type
Medium ooze
Challenge
1/2 (100 XP)
Armour class
8
Hit points
22 (3d8+9)
Speed
10 ft, climb 10 ft
Skills
Stealth +2
Resistances
acid, cold, fire
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft, passive perception 8
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.

The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Page 338.

SRD 5.2.1 (2024)

Gray Ooze

Size and type
Medium ooze
Challenge
1/2 (100 XP)
Armour class
9
Hit points
22 (3d8+9)
Speed
10 ft, climb 10 ft
Skills
Stealth +2
Resistances
acid, cold, fire
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses
blindsight 60 ft, passive perception 8
STR12+1
DEX6-2
CON16+3
INT1-5
WIS6-2
CHA2-4

Amorphous. The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.

Corrosive Form. Nonmagical ammunition is destroyed immediately after hitting the ooze and dealing any damage. Any nonmagical weapon takes a cumulative −1 penalty to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending spell on the weapon.

The ooze can eat through 2-inch-thick, nonmagical metal or wood in 1 round.

Actions

Pseudopod. Melee Attack Roll: +3, reach 5 ft. Hit: 10 (2d8 + 1) Acid damage. Nonmagical armor worn by the target takes a −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. The penalty can be removed by casting the Mending spell on the armor.

Page 293.

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