Branding Smite

Branding Smite is a 2nd-level spell of evocation (SRD 5.1) or transmutation (SRD 5.2.1) that paladins can learn.

SRD 5.1 (2014)

Branding Smite

Level
2
School
evocation
Casting
a bonus action
Range
self
Components
V
Targets
the creature your next weapon attack hits
Condition
branding smite ready
Lasts
1 minute
Concentration
yes
Cast higher
1d6 more for every level above 2
Classes
Paladin

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

SRD 5.2.1 (2024)

Shining Smite

Level
2
School
transmutation
Casting
a bonus action
Range
self
Components
V
Targets
the creature your next weapon attack hits
Lasts
1 minute
Concentration
yes
Cast higher
1d6 more for every level above 2
Classes
Paladin

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

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