Shatter

Shatter is a 2nd-level evocation spell.

SRD 5.1 (2014)

Shatter

Level
2
School
evocation
Casting
an action
Range
60 feet
Components
V, S, M (a chip of mica)
Area
a 10-foot-radius sphere
Damage
3d8 thunder, a Constitution save for half
Cast higher
1d8 more for every level above 2
Classes
Bard, Sorcerer, Warlock, Wizard

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

SRD 5.2.1 (2024)

Shatter

Level
2
School
evocation
Casting
an action
Range
60 feet
Components
V, S, M (a chip of mica)
Area
a 10-foot-radius sphere
Damage
3d8 thunder, a Constitution save for half
Cast higher
1d8 more for every level above 2
Classes
Bard, Sorcerer, Wizard

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

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