Shatter
Shatter is a 2nd-level evocation spell.
SRD 5.1 (2014)
Shatter
- Level
- 2
- School
- evocation
- Casting
- an action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Area
- a 10-foot-radius sphere
- Damage
- 3d8 thunder, a Constitution save for half
- Cast higher
- 1d8 more for every level above 2
- Classes
- Bard, Sorcerer, Warlock, Wizard
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
SRD 5.2.1 (2024)
Shatter
- Level
- 2
- School
- evocation
- Casting
- an action
- Range
- 60 feet
- Components
- V, S, M (a chip of mica)
- Area
- a 10-foot-radius sphere
- Damage
- 3d8 thunder, a Constitution save for half
- Cast higher
- 1d8 more for every level above 2
- Classes
- Bard, Sorcerer, Wizard
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Cast Shatter in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.