Chill Touch

Chill Touch is a necromancy cantrip that sorcerers, warlocks and wizards can learn.

SRD 5.1 (2014)

Chill Touch

Level
cantrip
School
necromancy
Casting
an action
Range
120 feet
Components
V, S
Targets
one creature
Damage
1d8 necrotic, a spell attack roll
Grows
one more damage die at 5th, 11th and 17th level
Classes
Sorcerer, Warlock, Wizard

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

SRD 5.2.1 (2024)

Chill Touch

Level
cantrip
School
necromancy
Casting
an action
Range
touch
Components
V, S
Targets
one creature
Damage
1d10 necrotic, a spell attack roll
Grows
one more damage die at 5th, 11th and 17th level
Classes
Sorcerer, Warlock, Wizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

Cast Chill Touch in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Cast Chill Touch in Kith Moot