Circle of Death
Circle of Death is a 6th-level necromancy spell that sorcerers, warlocks and wizards can learn.
SRD 5.1 (2014)
Circle of Death
- Level
- 6
- School
- necromancy
- Casting
- an action
- Range
- 150 feet
- Components
- V, S, M (the powder of a crushed black pearl worth at least 500 gp)
- Area
- a 60-foot-radius sphere
- Damage
- 8d6 necrotic, a Constitution save for half
- Cast higher
- 2d6 more for every level above 6
- Classes
- Sorcerer, Warlock, Wizard
A sphere of negative energy ripples out in a 60-foot--- radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
SRD 5.2.1 (2024)
Circle of Death
- Level
- 6
- School
- necromancy
- Casting
- an action
- Range
- 150 feet
- Components
- V, S, M (the powder of a crushed black pearl worth 500+ GP)
- Area
- a 60-foot-radius sphere
- Damage
- 8d8 necrotic, a Constitution save for half
- Cast higher
- 2d8 more for every level above 6
- Classes
- Sorcerer, Warlock, Wizard
Negative energy ripples out in a 60-foot-radius Sphere from a point you choose within range. Each creature in that area makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 2d8 for each spell slot level above 6.
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