Harm
Harm is a 6th-level necromancy spell that clerics can learn.
SRD 5.1 (2014)
Harm
- Level
- 6
- School
- necromancy
- Casting
- an action
- Range
- 60 feet
- Components
- V, S
- Targets
- one creature
- Damage
- 14d6 necrotic, a Constitution save for half
- Classes
- Cleric
You unleash a virulent disease on a creature that you can see within range. The target must make a Constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can’t reduce the target’s hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature’s hit point maximum to return to normal before that time passes.
SRD 5.2.1 (2024)
Harm
- Level
- 6
- School
- necromancy
- Casting
- an action
- Range
- 60 feet
- Components
- V, S
- Targets
- one creature
- Damage
- 14d6 necrotic, a Constitution save for half
- Classes
- Cleric
You unleash virulent magic on a creature you can see within range. The target makes a Constitution saving throw. On a failed save, it takes 14d6 Necrotic damage, and its Hit Point maximum is reduced by an amount equal to the Necrotic damage it took. On a successful save, it takes half as much damage only. This spell can’t reduce a target’s Hit Point maximum below 1.
Cast Harm in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.