Knock

Knock is a 2nd-level transmutation spell that bards, sorcerers and wizards can learn.

SRD 5.1 (2014)

Knock

Level
2
School
transmutation
Casting
an action
Range
60 feet
Components
V
Classes
Bard, Sorcerer, Wizard

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.

When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.

SRD 5.2.1 (2024)

Knock

Level
2
School
transmutation
Casting
an action
Range
60 feet
Components
V
Classes
Bard, Sorcerer, Wizard

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access.

A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked.

If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.

When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.

Cast Knock in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Cast Knock in Kith Moot