Protection from Evil and Good
Protection from Evil and Good is a 1st-level abjuration spell.
SRD 5.1 (2014)
Protection from Evil and Good
- Level
- 1
- School
- abjuration
- Casting
- an action
- Range
- touch
- Components
- V, S, M (holy water or powdered silver and iron, which the spell consumes)
- Targets
- one creature
- Effect
- aberrations, celestials, elementals, fey, fiends and undead attack the target at disadvantage and can't charm or frighten it
- Lasts
- 10 minutes
- Concentration
- yes
- Classes
- Cleric, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
SRD 5.2.1 (2024)
Protection from Evil and Good
- Level
- 1
- School
- abjuration
- Casting
- an action
- Range
- touch
- Components
- V, S, M (a flask of Holy Water worth 25+ GP, which the spell consumes)
- Targets
- one creature
- Effect
- aberrations, celestials, elementals, fey, fiends and undead attack the target at disadvantage and can't charm or frighten it
- Lasts
- 10 minutes
- Concentration
- yes
- Classes
- Cleric, Druid, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
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