Sunbeam

Sunbeam is a 6th-level evocation spell.

SRD 5.1 (2014)

Sunbeam

Level
6
School
evocation
Casting
an action
Range
self
Components
V, S, M (a magnifying glass)
Area
a 60-foot line, 5 feet wide
Damage
6d8 radiant, a Constitution save for half
Lasts
1 minute
Concentration
yes
Classes
Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

SRD 5.2.1 (2024)

Sunbeam

Level
6
School
evocation
Casting
an action
Range
self
Components
V, S, M (a magnifying glass)
Area
a 60-foot line, 5 feet wide
Damage
6d8 radiant, a Constitution save for half
Lasts
1 minute
Concentration
yes
Classes
Cleric, Druid, Sorcerer, Wizard

You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.

Until the spell ends, you can take a Magic action to create a new Line of radiance.

For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.

Cast Sunbeam in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Cast Sunbeam in Kith Moot