Sunbeam
Sunbeam is a 6th-level evocation spell.
SRD 5.1 (2014)
Sunbeam
- Level
- 6
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S, M (a magnifying glass)
- Area
- a 60-foot line, 5 feet wide
- Damage
- 6d8 radiant, a Constitution save for half
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Druid, Sorcerer, Wizard
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
SRD 5.2.1 (2024)
Sunbeam
- Level
- 6
- School
- evocation
- Casting
- an action
- Range
- self
- Components
- V, S, M (a magnifying glass)
- Area
- a 60-foot line, 5 feet wide
- Damage
- 6d8 radiant, a Constitution save for half
- Lasts
- 1 minute
- Concentration
- yes
- Classes
- Cleric, Druid, Sorcerer, Wizard
You launch a sunbeam in a 5-foot-wide, 60-foot-long Line. Each creature in the Line makes a Constitution saving throw. On a failed save, a creature takes 6d8 Radiant damage and has the Blinded condition until the start of your next turn. On a successful save, it takes half as much damage only.
Until the spell ends, you can take a Magic action to create a new Line of radiance.
For the duration, a mote of brilliant radiance shines above you. It sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This light is sunlight.
Cast Sunbeam in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.