Satyr

The satyr is a Medium fey of challenge rating 1/2 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Satyr

Size and type
Medium fey
Challenge
1/2 (100 XP)
Armour class
14
Hit points
31 (7d8)
Speed
40 ft
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive perception 12
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2

Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Page 344.

SRD 5.2.1 (2024)

Satyr

Size and type
Medium fey
Challenge
1/2 (100 XP)
Armour class
13
Hit points
31 (7d8)
Speed
40 ft
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive perception 12
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

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Fight a satyr in Kith Moot