Satyr
The satyr is a Medium fey of challenge rating 1/2 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Satyr
- Size and type
- Medium fey
- Challenge
- 1/2 (100 XP)
- Armour class
- 14
- Hit points
- 31 (7d8)
- Speed
- 40 ft
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive perception 12
Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Page 344.
SRD 5.2.1 (2024)
Satyr
- Size and type
- Medium fey
- Challenge
- 1/2 (100 XP)
- Armour class
- 13
- Hit points
- 31 (7d8)
- Speed
- 40 ft
- Skills
- Perception +2, Performance +6, Stealth +5
- Senses
- passive perception 12
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Page 321.
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