Sprite
The sprite is a Tiny fey of challenge rating 1/4 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Sprite
- Size and type
- Tiny fey
- Challenge
- 1/4 (50 XP)
- Armour class
- 15
- Hit points
- 2 (1d4)
- Speed
- 10 ft, fly 40 ft
- Skills
- Perception +3, Stealth +8
- Senses
- passive perception 13
Actions
Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Page 348.
SRD 5.2.1 (2024)
Sprite
- Size and type
- Tiny fey
- Challenge
- 1/4 (50 XP)
- Armour class
- 15
- Hit points
- 10 (4d4)
- Speed
- 10 ft, fly 40 ft
- Skills
- Perception +3, Stealth +8
- Senses
- passive perception 13
Actions
Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Page 329.
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