Stirge
The stirge is a Tiny beast (SRD 5.1) or monstrosity (SRD 5.2.1) of challenge rating 1/8 in the fifth-edition System Reference Document.
SRD 5.1 (2014)
Stirge
- Size and type
- Tiny beast
- Challenge
- 1/8 (25 XP)
- Armour class
- 14
- Hit points
- 2 (1d4)
- Speed
- 10 ft, fly 40 ft
- Senses
- darkvision 60 ft, passive perception 9
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
SRD 5.2.1 (2024)
Stirge
- Size and type
- Tiny monstrosity
- Challenge
- 1/8 (25 XP)
- Armour class
- 13
- Hit points
- 5 (2d4)
- Speed
- 10 ft, fly 40 ft
- Senses
- darkvision 60 ft, passive perception 9
Actions
Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.
The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.
Fight a stirge in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.