Stirge

The stirge is a Tiny beast (SRD 5.1) or monstrosity (SRD 5.2.1) of challenge rating 1/8 in the fifth-edition System Reference Document.

SRD 5.1 (2014)

Stirge

Size and type
Tiny beast
Challenge
1/8 (25 XP)
Armour class
14
Hit points
2 (1d4)
Speed
10 ft, fly 40 ft
Senses
darkvision 60 ft, passive perception 9
STR4-3
DEX16+3
CON11+0
INT2-4
WIS8-1
CHA6-2

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

SRD 5.2.1 (2024)

Stirge

Size and type
Tiny monstrosity
Challenge
1/8 (25 XP)
Armour class
13
Hit points
5 (2d4)
Speed
10 ft, fly 40 ft
Senses
darkvision 60 ft, passive perception 9
STR4-3
DEX16+3
CON11+0
INT2-4
WIS8-1
CHA6-2

Actions

Proboscis. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage, and the stirge attaches to the target. While attached, the stirge can’t make Proboscis attacks, and the target takes 5 (2d4) Necrotic damage at the start of each of the stirge’s turns.

The stirge can detach itself by spending 5 feet of its movement. The target or a creature within 5 feet of it can detach the stirge as an action.

Fight a stirge in Kith Moot. A 5e RPG in your browser with an AI game master. Free to start.

Fight a stirge in Kith Moot